
Nineteen learners with diverse skill sets aimed to learn Figma over the course of a 12 week bootcamp. Each individual was making a career change and had varying knowledge of the software.
Starting from scratch to design a Figma course wasn't easy! I began my research with a competitive analysis to understand what resources already existed. Then, I began brainstorming (my favorite part of designing) and I came up with every feature and activity I could think of. Collecting existing resources was also helpful for finding inspiration. From there, I developed a course outline. In order to better understand the learners, I met with each of them individually during our first week together to chat about their technological abilities. All of them were passionate and excited individuals looking to better understand how and when to use the abundance of features in Figma. After I met with all 19 learners, I created three personas to help guide my course design.
My intention for this course was to set the learners up for success by incorporating every tip and trick possible. I collaborated with the two other instructors on the team to ensure my lessons aligned with the UX/UI topics they were covering in the morning classes. I started by using my original affinity diagram to create a physical Kan Ban board. Each tool, tip, or trick was written on a sticky note and moved to the “completed” side once we discussed it in class. As all designers know, things do not always go according to plan, so I prepared as many activities that pertained to the topics I wanted to cover. As I began teaching, the learners had many questions and encouraged me to be flexible with my activities. Oftentimes we would begin a topic and start creating something, and end up incorporating additional tips and tricks! Thanks to the curiosity and enthusiasm of my learners, we were able to cover more than I had anticipated! They were both shocked and excited to see the hidden easter eggs in Figma.
We established a structured product backlog to ensure timely completion of each component of the product development cycle. Guided by Design Thinking principles, we prioritized the creation of a Minimum Viable Product (MVP) to serve as a prototype for usability testing. Throughout the entire process, we maintained a biweekly meeting cadence with the client to showcase newly implemented features and gather their valuable feedback. We also collaborated with the client to define and optimize the Inspection Process Flow, recognizing the critical importance of this feature in their service delivery model.
As my design skills improved, I created a Youtube channel for my students to practice their Phonics words. Although I was the Math teacher, my passion for helping my students learn motivated me to create this short video series! At the time, I had no idea in the year 2020, I would benefit greatly from the time and effort I put it into drawing, animating, voicing-over, and producing these videos.
With accessibility in mind, we utilized the Stark plugin on Figma to test the contrast of our color schemes. We incorporated underlines as a hover interaction on the main navigation to ensure color independence. Our final homepage resulted in a much cleaner feel to evoke calm feelings amongst users. After conducting A/B tests for each page, we compiled our final mockups to create a fully responsive website.
After many iterations, we finalized our designs to create our website. Thanks to Figma's Auto Layout feature, we created a mobile version in no time! Check out our final mockups and prototypes below.
We conducted moderated usability testing with both the mobile and web version of our prototype to fix minor interaction details. Thanks to our users, we were able to find inconsistencies across our designs. Our users loved the use of different skin tones to create an inclusive experience when viewing our products page!
By the end of the 12 week cohort, each learner had gained experience using Figma to create everything from icons to fully interactive prototypes. At the end of each week, I created a review file for the learners to look over the concepts we covered and dive deeper into the topics they found difficult. At the conclusion of the course, I sent out a course evaluation form that showed my hard work paid off. Not only did my learners have the confidence to use Figma, they were excited about the power of the software..
The next part of our process consisted of ideating, prototyping and testing. My team was never short of ideas! We turned to sketching as a tool for anything and everything. After creating our initial lo-fidelity wireframes we moved on to testing how we would filter different recipe categories. Using a card sorting test, we quickly realized some things needed more research. This led us to eliminate anything that was too confusing for our users. We incorporated our results into the secondary navigation seen on the recipes page. Next, we created hi-fidelity mockups and conducted a 5 second test for our landing page. This gave us a lot of helpful insight and allowed us to make some major changes before moving on to creating our prototype. The initial design confused our users and made them think they were looking at a supermarket webpage. With this in mind, we scrapped our original image and swapped it for a person cooking. Finally, we created a prototype for the web version and designed hi-fidelity mockups for a mobile version. After surveying our potential users, we discovered most people preferred to find a recipe on their computer or tablet because they don't like getting their phones dirty.
Two key lessons that have enhanced my professional experience are all about development and leadership. Firstly, the collaboration with the development team was pivotal to optimize the performance of our animation-intensive website. From DevOps to Visual Studio code, my team had a blast sharing code to enhance web performance. Secondly, I gained significant leadership experience by guiding a team of three junior designers who had limited familiarity with Adobe Illustrator. Creating a range of engaging resources to enhance their illustration skills taught me that guidance fostering support and independence is key to creating a collaborative environment.